#include "Render.hpp"

namespace Kriko
{
	void Render::Init()
	{
		RenderCommand::Init();
	}
	void Render::ShutDown()
	{
	}
	void Render::OnWindowResize(uint32_t p_width, uint32_t p_height)
	{
		RenderCommand::SetViewport(0, 0, p_width, p_height);
	}
}